There was an interesting post recently on Wired about Hotel Dusk, a game for the Nintendo DS portable system that stretches the definition of "game" and "book" to meet somewhere in the middle.
A quick overview: Hotel Dusk is a game that plays like a mystery novel set in an old hotel. The player navigates around the hotel and speaks to the various characters in an attempt to solve the mystery. The style is reminiscent of film-noir (both graphics and dialogue) and the vast bulk of the game consists of reading what the characters are saying to you. And you even hold the system sideways so that it opens like a small book.
E-Books are generally assumed to be the natural incursion of books into digital media, but more success is being seen with formats like podcasts and cell phone serialization, which makes me wonder if our efforts are not better spent trying to find the best format for a given story, instead of trying to wedge readers into the formats that the publishing industry is most comfortable with.


Thanks for this quick overview. Hotel Dusk is a very good game.
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