Business Week has a really interesting article entitled "My Virtual Life" (the writer of which is pictured to the left in his computerized form) which talks about the rising popularity of online games/communities such as Second Life, wherein people create alter-egos and can actually buy and sell video game items that don't really exist for virtual dollars (which, being "virtual," also don't exist). As a person raised on Space Invaders and Pitfall, this doesn't seem at all like what video games used to be (although it's really just a more elaborate 3D version of the old Infocom text games); fascinating and a little scary. Excerpt: "In fact, it's a stretch to call it [Second Life] a game because the residents, as players prefer to be called, create everything. Unlike in other virtual worlds, Second Life's technology lets people create objects like clothes or storefronts from scratch, LEGO-style, rather than simply pluck avatar outfits or ready-made buildings from a menu. That means residents can build anything they can imagine, from notary services to candles that burn down to pools of wax."
You can read the whole article here.


There's an interesting article about another economy-based Massively Multiplayer game called Roma Victor in last week's issue of Escapist Magazine -
http://www.escapistmagazine.com/issue/40/3
Posted by: Matt | April 21, 2006 at 03:31 PM